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Best PS4 Pro deals – get Sony’s 4K PS4 cheap (and get Red Dead 2 free)

Best PS4 Pro deals – get Sony’s 4K PS4 cheap (and get Red Dead 2 free)

Given the quality of the games we’ve had in 2018… a regular PS4 just isn’t enough any more. Hunting down a good PS4 Pro deal will allow you to play Red Dead Redemption 2 in glorious 4K, as it was intended, and you’ll be able to revisit some of the best games of the last few years and give them a new lease of life. God of War and Horizon Zero Dawn both look incredible with the extra visual fidelity. What’s more, PS4 Pro deals are cheaper now than they have ever been, making the premium console much more affordable.

So, what actually makes for the best PS4 Pro deal? Well, aside from the console you should be looking to get it with at least one great game. The hottest PS4 Pro package right now is the console + Red Dead Redemption 2, which you can pick up for $399 from Amazon.com, or £350 from Amazon.co.uk. Given that the PS4 Pro is usually $400/£350 with NO games, this means you’re getting one of the best experiences of 2018 for free. If Red Dead 2 isn’t for you, consider picking up a console with Spider-Man or God of War, for great value. If you just want to play Fortnite, you can find PS4 Pro deals which include free VBucks with each console. And, if you’ve already got all your games and are just looking to upgrade your console from a PS4 to a Pro… see if you can find a deal which includes a free DualShock or a few extra months of PS Plus. It all helps! And if you’re yet to take the plunge, here are the best 4K TVs for gaming right now.

Why buy a PS4 Pro?

If you own a 4K TV (or you’re considering picking one up) you can use a PS4 Pro to actually get things in 4K. Most modern PS4 games have a 4K option, and you’ll be able to access things like Netflix Premium, which has 4K and HDR enabled TV shows and movies. You can find out which PS4 titles support the feature in our list of every PS4 game with confirmed PS4 Pro support

The best PS4 Pro deals – console only

Most basic PS4 Pros come with a game nowadays (along with a controller, and all the cables you need to get started), and it seems. Red Dead 2 is the hotness, so the below deals include Red Dead 2 AND options for just the standard console, on its own. If you’ve already got Red Dead Redemption 2… just get the bundle, and sell your second copy / trade it in against another game. YES!

The best US PS4 Pro deals and bundles 

PS4 Pro 1TB console with Red Dead Redemption 2 for $399 from Amazon
Yeah, Red Dead 2 is all set to be the hottest game in the world. Grab this bundle and you essentially get Red Dead 2 for free. Saves you $60…View Deal

Limited Edition Star Wars Battlefront 2 PS4 Pro 1TB + game for $399 from Walmart
Nice. This PS4 Pro with Star Wars Battlefront 2 is limited edition, so getting it for $399 is genuinely good deal. It’s refurbished, but comes with a full warranty.View Deal

PS4 Pro + VR headset + Move controllers + 7 extra games for $1009 from NewEgg
Yes, this is $1000 for a games console but… you get HEAPS of value here, and if you’re looking to get into VR gaming this is a brilliant package.View Deal

The best UK PS4 Pro bundle deals 

PS4 Pro with Red Dead Redemption 2 for £350 from Amazon
Get yourself in the saddle with this PS4 Pro and the incredible Red Dead Redemption for £349. You essentially save £50.View Deal

PS4 Pro 1TB console + FIFA 19 for £350
FIFA fans can get their hands on this year’s title, that comes complete with FIFA 19 Ultimate Team Icons and Rare Player Pack. You’re getting FIFA and some goodies for free here.View Deal

PS4 Pro 1TB console with Spider-Man £349.85 from Ebay (ShopTo page)
This is the best price you’ll find a PS4 Pro with Spider-Man. Essentially you’re getting Spidey for free so… it’s a damn good deal. View Deal

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Source

https://www.gamesradar.com/ps4-pro-bundle-deals-price/


World of Warcraft: Classic is brutal and boring, but I love it anyway

World of Warcraft: Classic is brutal and boring, but I love it anyway

What World of Warcraft: Classic most certainly is not is a portal that leads back to a time when killing 15 boars felt exciting.

I can vividly remember that day in 2004 when I built myself a new computer after months of saving, just so I could play World of Warcraft. I had waited all damn evening for it to install, swapping out CDs the moment the prompt appeared. But it took too long. I only had about half an hour to play. I wandered the frigid tundra of Dun Morogh as a dwarf hunter I named Durian (I didn’t know it was a fruit at the time) before my mom forced me to bed. Despite her best attempts to ruin it, this was still a defining moment for me. In those short minutes, I glimpsed a virtual world beyond anything I could imagine.

World of Warcraft: Classic didn’t give me that same magical feeling. From the 60 minutes I played, the one thing I can definitely say is that I was pretty bored. When I first spawned into Westfall, it was overwhelming having to remember esoteric concepts patched out eons ago. Auto-attacking? Skill trees? Having to actually read quest text?

This is World of Warcraft almost exactly as it existed back in the day, before a decade of quality of life updates slowly transformed it into the Warcraft of modern times. What World of Warcraft: Classic most certainly is not is a portal that leads back to a time when killing 15 boars felt exciting. Just like all those times I dusted off old game disks and installed them hoping for that wonderful hit of nostalgia, Classic didn’t deliver—but that doesn’t mean I don’t like it. In fact, I feel just the opposite.

A trip down read-only memory lane 

World of Warcraft: Classic is a stubbornly authentic recreation that will likely turn away many players. Once the retro MMO novelty wore off, I remembered what a cruel game WoW used to be. In Westfall, my dwarf hunter accepted a quest to kill Defias bandits that had holed up in the nearby village of Moonbrook. I’m used to being able to fight up to a dozen enemies at once, elegantly mashing a sequence of hotkey abilities to easily dispatch them. But in Classic, pulling even just two enemies was a fatal error that I accidentally repeated again and again—each death requiring a painfully long run from the graveyard to my corpse.

It was frustrating, but that’s what I love the most about World of Warcraft: Classic. Though the graphics and interface look similar to the modern version, there’s also a mountain of nuances that make them feel like distinctly different games. Battle for Azeroth finely tunes WoW’s reward loop so that even players with 20 minutes can accomplish something meaningful. In Classic, by contrast, I spent 20 minutes just trying to find some dude’s wife for a quest that offered an almost insulting number of experience points. And that’s just the tip of the Classic iceberg.

Each class comes equipped with a wealth of skills that are cool on paper but aren’t very necessary, like hunters being able to temporarily see through the eyes of their pet. Combat feels significantly slower, and there’s just not a lot to do outside of quests that ask you to kill a dozen or so of the same monster.

During my second tour of the 60 minute demo, I started an undead rogue and took on a quest to gather mushrooms from a nearby oasis guarded by centaurs. These aggressive monsters were scattered so densely around the oasis that it was hard not to draw the ire of two or more at a time, and that tension was captivating. I had to carefully consider each step I took into the shade of the exotic trees that circled the waters.

Though the combat might be a lot slower, I like that there’s a greater emphasis on the moment-to-moment struggle between me and an opponent. I don’t feel like a god-slaying badass when my abilities frequently miss or are blocked outright. I don’t feel like a hero when all it takes is two raptors to pull me apart like a wet napkin. And, compared to the years I’ve spent being Azeroth’s champion, that contrast is satisfying.

All of these ugly, sharp edges ooze flavor and personality you just don’t see as often in modern MMOs. Classic is eccentric and weird, and it doesn’t give a damn how many abilities you have on your action bar or how balanced they might be. MMOs in the early 2000s could be weird and misshapen before everyone else in the genre started following Warcraft’s example.

The joy of old school WoW wasn’t from how much you could accomplish in one evening, but just the fact that you were there.

I especially love how those idiosyncrasies help create a sense of immersion. Any WoW player can wax on about how flying mounts and easy fast-travel options killed the sense of scale of Azeroth, but those are just symptoms of a bigger shift in design. World of Warcraft used to be a slow game, one that skirted boredom constantly. But that uncompromising pace left you with no other choice but to find some way to appreciate the little things, like saying hello to a stranger you pass on the road. The joy of old school WoW wasn’t from how much you could accomplish in one evening, but just the fact that you were there.

When Blizzard first announced Classic, I was ho-hum about it, but I’m beginning to see the appeal. This demo helped me realize that there was nothing inherently wrong with how World of Warcraft used to play, but Blizzard just patched it anyway because, well, that’s what you do with an MMO. That ceaseless need to innovate and iterate has birthed a World of Warcraft that is, today, a fundamentally different game, all about rewarding players no matter how much time they have to play in a given week. Classic, by contrast, relishes in the slow burn of a journey that can take months. They’re two very different games with two very different visions, and I like both of them. 

If you fell out of love with Azeroth at some point, I’m not sure World of Warcraft: Classic will rekindle those feelings. This is not some magical artifact that can breathe life into my fading nostalgia for those wonderful, adolescent internet years. I now realize it was silly to ever expect it to. But World of Warcraft: Classic does make a strong argument that new isn’t always better and that, even if something is ugly and janky, it can still have its charms. 

Source

https://www.pcgamer.com/world-of-warcraft-classic-is-brutal-and-boring-but-i-love-it-anyway/


Nintendo to remove racist Super Smash Bros. Ultimate imagery

Nintendo to remove racist Super Smash Bros. Ultimate imagery

Nintendo intends to patch out offensive imagery from Super Smash Bros. Ultimate, after fans pointed it out following last week’s Nintendo Direct. A racist depiction of Native Americans included in Mr. Game & Watch’s move set led to widespread criticism, prompting an apology from the company.

A Japanese livestream hosted after the Nintendo Direct showcased Mr. Game & Watch, the throwback fighter who draws on Nintendo’s early portable game history, using an attack where he dons a feather and torches his enemies. The silhouette comes from a 1982 Game & Watch handheld, Fire Attack, where players are a cowboy warding off Native Americans that set fire to his fort. When Nintendo included Fire Attack in the Game Boy Advance compilation Game & Watch Gallery 4, however, it removed the feathers and headdresses from the Native American-themed characters.

Watch Mr. Game & Watch perform the move quickly in the GIF below, right before his competitor King Dedede hammers him off the platform

If you watch it a few times at the very start, you’ll catch it.
Nintendo via Polygon

Interestingly, this image is seen only in the Japanese version of the Nintendo Direct. A recent video distributed to Western audiences shows Game & Watch performing the same move, but rendered differently.

The new outfit for Mr. Game & Watch stands as a tiny alteration of a familiar attack in his moveset — but one that viewers did not fail to notice. A lengthy ResetEra thread over the weekend compiled these concerns, with many users suggesting that Nintendo should alter the design as soon as possible. When reached for comment by several of these posters, Nintendo said that it will alter Mr. Game & Watch’s appearance post-launch.

“Nintendo has been planning to distribute an update forSuper Smash Bros. Ultimate that removes the feather from the silhouette of Mr. Game & Watch,” the company told Polygon in a statement. “The original game on which this depiction of the character is based was released more than three decades ago and does not represent our company values today.

“We sincerely apologize that this change was not noticed in our marketing material and are continuing our work to make Super Smash Bros. Ultimate an experience that is both welcoming and fun for everyone.”

We’ve reached out to Nintendo for clarification on when we should expect the update and will add that information accordingly. Super Smash Bros. Ultimate will come to Nintendo Switch on Dec. 7, so expect something around then. In the meantime, catch up on everything else you need to know about the game with our explainer.

Source

https://www.polygon.com/2018/11/7/18071936/super-smash-bros-ultimate-mr-game-watch-racist-move


Red Dead Redemption 2 sales top 17 million copies

Red Dead Redemption 2 sales top 17 million copies

Red Dead Redemption 2 launched to critical and commercial acclaim, and now we have an idea of just how well it did from a sales perspective: Rockstar Games has shipped more than 17 million copies of the open-world Western, parent company Take-Two Interactive announced Wednesday.

That staggering figure represents sales as of today — which means that Rockstar sold that many copies of Red Dead Redemption 2 in just 12 days, since the game launched Oct. 26 on PlayStation 4 and Xbox One.

These are sell-in numbers rather than sell-through numbers, meaning that the physical copies included in the 17 million total are units that were shipped to retailers rather than purchased by customers. But any way you slice it, it’s an unbelievably impressive tally.

The launch week was even more impressive. Take-Two noted that in Red Dead Redemption 2’s first eight days on the market (through Nov. 3), the company sold more copies of the game than it sold of the original Red Dead Redemption during its first eight years of release. That game debuted in May 2010, and by February 2017 — almost seven years after launch — Take-Two said that sell-in numbers had reached approximately 15 million units. In other words, Red Dead Redemption 2 sales topped 15 million copies in eight days.

Red Dead Redemption 2, said Take-Two, has “exceeded our sales expectations to date.” Last week, the company announced sell-through of $725 million during the game’s first three days of release. That was second only to another Rockstar title, 2013’s Grand Theft Auto 5, which generated $1 billion of revenue in its first three days.

Source

https://www.polygon.com/2018/11/7/18073314/red-dead-redemption-2-sales-17-million-units


Modders are revitalising Mass Effect 3 for N7 Day

Modders are revitalising Mass Effect 3 for N7 Day

It’s N7 Day tomorrow, the annual celebration of all things Mass Effect. It’s also the release date for five big mod updates that each change a significant chunk of Mass Effect 3. I confess that it’s not a game that I really thought about modding, but these actually sound pretty great. 

First off, there’s Priority Earth Overhaul Mod, which fiddles around with Mass Effect 3’s last mission—everything from changes to enemy spawns to completely new cutscenes. The update will be the second of three stages. “The first patch will include War Asset representation in the Hub, new action scenes, randomized Reaper behavior, level design improvements and a complete overhaul of level streaming,” writes the team. 

Expanded Galaxy Mod is broader, restoring, reworking and adding new stuff like weapons, armour and missions across the entire game. A new war assets system comes comes with the N7 Day update, along with general bug fixes and tweaks.

The Omega and Ark mods are from the team behind Expanded Galaxy Mod, augmenting Omega Station and the multiplayer, respectively. The former essentially gives you a new hub, letting you return to Omega and see how it’s changed post-liberation. Ark, meanwhile, throws some new Hazard maps and enemies into the mix. 

I don’t think I’ve ever given a second thought to Mass Effect 3’s Spectre terminal, but Tydeous, the modder behind Spectre Expansion Mod, definitely has. This mod aims to improve the Shadow Broker and Spectre terminals, expanding them with details that flesh out the galaxy and the conflict consuming it. The galaxy map is larger, there are combat mission additions and there’s even a new quest in development.

With BioWare deep into Anthem, it looks like it will be an otherwise quiet N7 Day, so if you’re getting nostalgic for Shepard’s adventures, some updated mods might be the best way to dive back into Mass Effect’s galaxy.

Source

https://www.pcgamer.com/modders-are-revitalising-mass-effect-3-for-n7-day/


Don’t panic, Diablo is probably going to be fine

Don’t panic, Diablo is probably going to be fine

The presentation of Diablo Immortal at Blizzcon over the weekend was not handled well. Blizzard tried to cool down speculation before the conference, but it has been more than four years since Reaper of Souls and fans were naturally hoping for a glimpse of something, anything, to indicate that the main PC series is alive and well. 

Blizzard has said repeatedly that multiple Diablo projects are in in the works, but statements around a conference don’t have the same cut-through as a guy nervously addressing Blizzard’s most devoted fans at the climax of Blizzcon’s opening ceremony. I get the disappointment. The lavish cinematic trailer got me excited for the prospect of a big new PC Diablo game, and the sudden reversal of that expectation is one of the reasons why that cinematic trailer has nearly half a million downvotes right now.

You could see that Blizzard expected some pushback, but the response was grumpier than the company even expected. There were online petitions—okay, there are always online petitions these days, but it was veryangry petition. There were furious forum threads, accusations of betrayal, suggestions that Diablo is doomed. There’s the implication that Diablo might be cheapened by the existence of a mobile game. Well…

All flee before the Lord of Terror. Image via Amazon.

Diablo and Tyrael Funko Pops were announced in 2013. A year later Reaper of Souls came out and Reaper of Souls was great. The existence of fridge magnets, beanie hats, beer glasses didn’t appear to have any impact on the main game or its appeal. Malthael was as cruel and gothic as you’d hope from an angel of death. Westmarch was full of monsters to punch. It was good Diablo times.

Since then Diablo has appeared on consoles, including the Nintendo Switch, which supports the game quite nicely and offers offline play for long journeys. Now the company wants a mobile game that can appeal to more players, and there’s even a chance it might be fun to play and show off some interesting new parts of Sanctuary.

Blizzard is a global business that wants its properties to make money in markets all over the world. If the series is able to make money in a wide variety of ways Diablo becomes a going concern, and there’s more reason to produce core games to sustain it. Plus, parallel mobile games are increasingly common. Fallout 4 and Fallout Shelter happily found their own audiences.

But why couldn’t the company just announce a new core game? Obviously if it exists it isn’t ready for the public, which suggests such a game is quite a way off. Plus, Blizzard may be thinking about Diablo 3, which was announced far too early. There were plenty of development blog posts that ended up causing disappointment when features were cut or changed before release. If you announce a game years and years before launch, an audience can tire of it before it even arrives.

Not that Diablo fans aren’t sick of waiting. This weekend’s disappointment also stems from prolonged silence from Blizzard about the future of the series, even just to say that the Diablo has a future beyond D3 seasons and the Necromancer pack. We saw some hiring for dungeon artists and designers in 2017, but otherwise it’s natural to worry that the success of games like Overwatch could change a company’s priorities. 

In truth that’s a much greater risk for the series: that it stops being worth pursuing at all above Blizzard’s other games. A mobile game as part of a collection of new Diablo projects should be seen as a sign of life, not of the series’ imminent death. Because a series is expanding, it doesn’t follow that the PC games that started it will be undermined or somehow lost, it just means we need to wait a little longer for the game we really want. 

Source

https://www.pcgamer.com/dont-panic-diablo-is-probably-going-to-be-fine/


Nintendo Says It Will Remove Racist Native American Animation From Super Smash Bros. Ultimate

Nintendo Says It Will Remove Racist Native American Animation From Super Smash Bros. Ultimate

In pre-release marketing materials for Super Smash Bros. Ultimate, set to release on December 7, the character Mr. Game & Watch uses racist Native American imagery during one of his attacks. Nintendo now says it plans to remove that imagery from the game and has apologized to fans, saying the caricature doesn’t represent the company’s values.

Fans spotted the character’s new attack animation during a Treehouse Live stream last Thursday, following a Nintendo Direct dedicated to the game. During the attack, the normally black silhouetted Mr. Game & Watch is holding a torch and bearing his teeth with a feather coming out of the back of his head. It’s an homage to the character’s 1982 game, Fire Attack, in which players help a cowboy defend his fort from being burned down by Native Americans. The racist caricature sparked debates on forums like ResetEra and the game’s subreddit.

Screenshot: Super Smash Bros. Ultimate (YouTube)

Nintendo has come down firmly on the side of it being an offensive depiction. In a statement to Kotaku (as first reported by Eurogamer), the company said the following:

“Nintendo has been planning to distribute an update for Super Smash Bros. Ultimate that removes the feather from the silhouette of Mr. Game & Watch. The original game on which this depiction of the character is based was released more than three decades ago and does not represent our company values today. We sincerely apologize that this change was not noticed in our marketing material and are continuing our work to make Super Smash Bros. Ultimate an experience that is both welcoming and fun for everyone.”

The company did not immediately respond to a request for clarification on why it had decided to add the caricature to Smash Bros. Ultimate in the first place. Mr. Game & Watch’s character didn’t have this move in previous Smash games, and Nintendo had previously removed it from Fire Attack when the game was ported to Game Boy Advance in 2002 as part of Game & Watch Gallery 4. In that version, the Native American characters were changed into bandits.

Sensitivity to racism around depictions of Native Americans has lagged behind other previously acceptable trends that are now considered taboo, like blackface, but it is catching up. Earlier this year, Major League Baseball announced that images of Chief Wahoo, the Cleveland Indians’ racist mascot, would be removed from the team’s uniforms starting in 2019 (though it will still be visible on team merchandise and elsewhere).

Source

https://kotaku.com/nintendo-says-it-will-remove-racist-native-american-ani-1830282076


GameCube controllers go wireless in time for Super Smash Bros Ultimate

GameCube controllers go wireless in time for Super Smash Bros Ultimate

8BitDo, best known for its retro-style wireless controllers, will be releasing a new wireless adapter on Dec. 7. Nintendo fans may recognize that date as the Super Smash Bros. Ultimate launch; that release synergy is entirely intentional.

While Super Smash Bros. Ultimate will support Nintendo Switch Joy-Cons and Pro Controllers, you really need a GameCube controller to Smash the way nature and Masahiro Sakurai intended. A few peripheral manufacturers (and Nintendo itself) are releasing GameCube-style controllers, but if you’ve already got a few originals lying around — or want to use one of the new ones without needing to sit a few feet from your TV — 8BitDo’s new GBros. device has you covered.

Instead of using Nintendo’s wired GameCube adapter, a GameCube controller can plugged right into the GBros., which connects to the Switch via Bluetooth. The comparison that 8BitDo makes is to a Wii Remote and Nunchuck, though to me it looks more like a portable charger.

In addition to GameCube controllers, GBros. also supports NES Classic and SNES Classic controllers. (And the Wii Classic Controller, if you happen to be holding onto one of those for some reason.) On the adapter itself are home and screenshot buttons, which are included in modern replicas but absent from the original GameCube controllers.

The GBros. wireless adapter is available for pre-order for $19.99 and will ship on Dec. 7. It uses a standard AA battery, which 8BitDo claims will power 30 hours of play time.

Source

https://www.polygon.com/deals/2018/11/7/18065872/nintendo-switch-gamecube-controller-adapter-super-smash-bros-ultimate-8bitdo


The Fallout 76 beta now locks the FOV and caps framerate at 63 fps

The Fallout 76 beta now locks the FOV and caps framerate at 63 fps

Last week we were able to run some initial benchmarks of Fallout 76 to see how it fares on various GPUs. Today, with the second to last beta and a 30GB update in hand, we hopped back in to find Bethesda’s short-term fix to speed hacking. As we feared, rather than fixing the engine to properly handle higher framerates and refresh rates, a framerate lock is now in place, and adjusting FOV (field of view) is likewise disabled.

We tried editing the INI files as before, including setting them to read-only, all to no avail. The third-person FOV defaults to 80 (though you can still press and hold the middle mouse button and move the mouse to zoom out a bit more), and the first-person FOV defaults to 90. Interestingly, manually setting an ultrawide or even double-wide resolution still works and auto-adjusts the FOV as appropriate:

Image 1 of 3
Image 2 of 3
Image 3 of 3

As for the framerate cap, it appears to be fully enforced and hard-coded into the engine. Previously, Fallout 76 would run at your display’s desktop refresh rate, up to 75Hz, or half the refresh rate on high-end gaming displays (eg, 72fps on a 144Hz display). Now, the maximum in-game framerate is 63fps as far as I can tell, slightly higher than 60 in order to reduce microstuttering. That applies to 75Hz and 144Hz displays as well, though if you run at a lower rate like 98Hz you’ll end up at 48fps if you set iPresentInterval=1.

There’s only one more beta period before the game is set to officially launch next week. Bethesda may revisit the framerate lock and eventually allow higher framerates in the future, along with FOV adjustments, but that remains to be seen. There are likely plenty of other higher priority items to fix right now.

Source

https://www.pcgamer.com/the-fallout-76-beta-now-locks-the-fov-and-caps-framerate-at-63-fps/


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